|------------------------+ | MajorMud Release Notes | +------------------------+
I'd like to thank everyone for their patience with the bugs which we are uncovering in MajorMud.
Unfortunately, I do not always have time to fully check all of my fixes. It will be very helpful if
everyone continues to pitch in and check my fixes as I have listed them here to confirm that I 
actually fixed them and didn't create a new bug in the process.
 

+ Version 1.1x - 6/TBD/99 +

1) Added more name length validation in character creation.
2) Modifications to attack messages
3) Lots of internal enhancements that will show up in future releases
4) Monsters will now resist area-effect spells properly
5) Fixed another aspect of the mermex poison bug :)
6) Fixed some cases where an invited player can show up in your party when you never invited them in the first place. 7) If you do something to cause you to lose experience you will not destroy your gang experience anymore
8) Recasting with 'c' will restart combat when done during combat in the same manner as re-attacking with 'a' does. 9) Cleaned up some extra text displayed when going through remote-action item-required exits.
10) Fixed up /mudreg a bit and fixed the addlife option for some users
11) The thieves kit will only enhance picklocks/find traps - it will no longer give the abilities to characters that do not  already have them.
12) Number-limited Angel-type monsters that disappear when the user they are following loses them will now correctly update the active count for their kind.
13) If a monster kills you with a spell then they will no longer get an additional attack on you after you are dead.